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Executing Wall Drawing #106 in software brings into focus the coarse resolution of the screen as it creates many unintended artifacts. Another noticeable difference is the scale of the work. Executing a drawing in software means creating it without knowledge of the size of the output. A person could view this work on a small screen, an enormous display in an urban center, or could project it at the same scale as the original drawing on a wall. Flexibility in size is a part of the LeWitt's original wall drawings, but the potential difference is less.

The first object I see is the cigar shape created by the vertical elements of the interference pattern. Then my eyes drift to the two points from which concentric circles emerge. Finally I see white line artifacts in the aliased rendering of the lines. The image is enjoyable but quickly understood for how it was constructed.

I like how the ripples seem to distort the edges of the applet. But after staring at it for a while, the intense glare and interference patterns start to hurt my eyes. I looked at it from different viewpoints (as if it is a wall), and my favourite view is from sideways the lines curve gently into a shadowy spatial form.

Wall Drawing #106

Arcs from the midpoints of two sides of the wall.

Implemented as software by Casey Reas
March, 2004
Processing v.68