main.cpp
#include "ofMain.h"
#include "ofMain.h"
#include "ofApp.h"
int main( ){
ofSetupOpenGL(1920, 1080, OF_FULLSCREEN);
//ofSetupOpenGL(1920, 1080, OF_WINDOW);
ofRunApp(new ofApp());
}
ofApp.cpp
#include "ofApp.h"
#include "circle.h"
Circle *circles[numCircle];
void ofApp::setup() {
ofSetBackgroundAuto(false);
ofBackground(126);
ofHideCursor();
for (int i = 0; i < numCircle; i++) {
circles[i] = new Circle(ofRandom(0, ofGetWidth()), ofRandom(0, ofGetHeight()),
ofRandom(20, 126),
ofRandom(-0.25, 0.25), ofRandom(-0.25, 0.25), i, circles,
ofGetWidth(), ofGetHeight());
}
}
void ofApp::update() {
}
void ofApp::draw() {
for (int i = 0; i < numCircle; i++) {
circles[i]->update();
circles[i]->move();
}
}
ofApp.h
#pragma once
#include "ofMain.h"
static int width;
static int height;
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
};
Circle.cpp
#include "Circle.h"
Circle::Circle(float px, float py, float pr, float psp, float pysp, int pid, Circle *circles[numCircle], int pw, int ph) {
x = px;
y = py;
r = pr;
r2 = r * r;
xSpeed = psp;
ySpeed = pysp;
id = pid;
others = circles;
width = pw;
height = ph;
}
void Circle::update() {
for (int i = id+1; i < numCircle; i++) {
intersect( others[id], others[i] );
}
}
void Circle::move() {
x += xSpeed;
y += ySpeed;
if(xSpeed > 0) {
if (x > width+r) {
x = -r;
}
} else {
if (x < -r) {
x = width+r;
}
}
if(ySpeed < 0) {
if (y < -r) {
y = height+r;
}
} else {
if (y > height+r) {
y = -r;
}
}
}
void Circle::intersect(Circle *cA, Circle *cB) {
float dx = cA->x - cB->x;
float dy = cA->y - cB->y;
float d2 = dx*dx + dy*dy;
float d = sqrt( d2 );
if ( d > (cA->r + cB->r) || d < (fabs(cA->r - cB->r)) ) {
return; // No solution
}
float a = (cA->r2 - cB->r2 + d2) / (2*d);
float h = sqrt( cA->r2 - a*a );
float x2 = cA->x + a*(cB->x - cA->x)/d;
float y2 = cA->y + a*(cB->y - cA->y)/d;
float paX = x2 + h*(cB->y - cA->y)/d;
float paY = y2 - h*(cB->x - cA->x)/d;
float pbX = x2 - h*(cB->y - cA->y)/d;
float pbY = y2 + h*(cB->x - cA->x)/d;
float dist = distance(paX, paY, pbX, pbY);
float gray = 255 - dist;
ofSetColor(gray, gray, gray, 20);
ofDrawLine(paX, paY, pbX, pbY);
}
float Circle::distance(float x1, float y1, float x2, float y2) {
return sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2));
}
Circle.h
#include "ofApp.h"
#ifndef _Circle_H_
#define _Circle_H_
#define numCircle 200
class Circle
{
public:
float x, y, r, r2, xSpeed, ySpeed;
int id;
Circle **others;
Circle();
Circle(float, float, float, float, float, int, Circle *[numCircle], int, int);
void update();
void move();
void makePoint();
void intersect(Circle *, Circle *);
float distance(float, float, float, float);
};
#endif