AT A GLANCE

PART MUD/MOO ENVIRONMENT, but one THAT INTERFACES TO A JAVA-BASED MULTI-AGENT SYSTEM.



Figure 1: Example shot of MOO interface to agent system

PART VINTAGE COIN-OP KNOCK-OFF but WITH GAME PLAY HOOKED INTO AGENT RUNTIME PROCESSES for data access, management, and manipulation. Think of it as a kind of alternative browser.



Figure 2: Example shot of BattleZone interface to agent system

PART PEER-TO-PEER FILE SHARING FRAMEWORK that collapses client/server hierarchies by making you function as both.



Figure 3: Example shot of dialog for linking local data to agent system

Please realize that this represents an extremely partial and superficial overview of some of the main components of the system, and the ideas behind them. To delve deeper, take some time to explore the portal links, activate an agent, and take a careful look at the phat-client tutorial and the MOO-based combat system which interfaces to the agents.