// Circle Intersection
// by William Ngan <contact@metaphorical.net>
// Modified by Casey Reas
Circle circleA, circleB;
void setup()
{
size( 300, 300 );
framerate( 30 );
circleA = new Circle( 150, 150, 50 );
circleB = new Circle( 150, 150, 60 );
ellipseMode(CENTER_DIAMETER);
rectMode(CENTER_DIAMETER);
noStroke();
smooth();
}
void loop()
{
background(226);
fill( 153, 150 );
ellipse( circleA.x, circleA.y, circleA.r*2, circleA.r*2 );
ellipse( circleB.x, circleB.y, circleB.r*2, circleB.r*2 );
circleB.x = mouseX;
circleB.y = mouseY;
intersect( circleA, circleB );
}
class Circle
{
float x, y, r, r2;
Circle( float px, float py, float pr ) {
x = px;
y = py;
r = pr;
r2 = r*r;
}
}
void intersect( Circle cA, Circle cB ) {
float dx = cA.x - cB.x;
float dy = cA.y - cB.y;
float d2 = dx*dx + dy*dy;
float d = sqrt( d2 );
if ( d>cA.r+cB.r || d<abs(cA.r-cB.r) ) return; // no solution
float a = (cA.r2 - cB.r2 + d2) / (2*d);
float h = sqrt( cA.r2 - a*a );
float x2 = cA.x + a*(cB.x - cA.x)/d;
float y2 = cA.y + a*(cB.y - cA.y)/d;
noStroke();
fill(0);
rect( x2, y2, 5, 5 );
float paX = x2 + h*(cB.y - cA.y)/d;
float paY = y2 - h*(cB.x - cA.x)/d;
float pbX = x2 - h*(cB.y - cA.y)/d;
float pbY = y2 + h*(cB.x - cA.x)/d;
ellipse( paX, paY, 10, 10 );
ellipse( pbX, pbY, 10, 10 );
}