/*
Structure 3 (work in progress)
A surface filled with one hundred medium to small sized circles.
Each circle has a different size and direction, but moves at the same slow rate.
Display:
A. The instantaneous intersections of the circles
B. The aggregate intersections of the circles
Implemented by Casey Reas <http://groupc.net>
Uses circle intersection code from William Ngan <http://metaphorical.net>
Processing v.68 <http://processing.org>
*/
int numCircle = 100;
Circle[] circles = new Circle[numCircle];
void setup()
{
size(640, 480);
framerate(30);
for(int i=0; i<numCircle; i++) {
circles[i] = new Circle(random(width), random(height), random(2, 6)*10);
}
ellipseMode(CENTER_DIAMETER);
background(255);
}
void draw()
{
stroke(0, 10);
for(int i=0; i<numCircle; i++) {
circles[i].update();
}
}
class Circle {
float x, y, r;
Circle( float px, float py, float pr) {
x = px;
y = py;
r = pr;
}
void update() {
noFill();
stroke(0);
ellipse(x, y, r, r);
}
}