/* Structure 3 (work in progress) A surface filled with one hundred medium to small sized circles. Each circle has a different size and direction, but moves at the same slow rate. Display: A. The instantaneous intersections of the circles B. The aggregate intersections of the circles Implemented by Casey Reas <http://groupc.net> Uses circle intersection code from William Ngan <http://metaphorical.net> Processing v.68 <http://processing.org> */ int numCircle = 100; Circle[] circles = new Circle[numCircle]; void setup() { size(640, 480); framerate(30); for(int i=0; i<numCircle; i++) { circles[i] = new Circle(random(width), random(height), random(2, 6)*10, random(-1.25, 1.25), random(-1.25, 1.25), i); } ellipseMode(CENTER_DIAMETER); background(255); } void loop() { background(255); for(int i=0; i<numCircle; i++) { circles[i].update(); } for(int i=0; i<numCircle; i++) { circles[i].move(); } } class Circle { float x, y, r, r2, sp, ysp; int id; Circle( float px, float py, float pr, float psp, float pysp, int pid ) { x = px; y = py; r = pr; r2 = r*r; id = pid; sp = psp; ysp = pysp; } void update() { for(int i=0; i<numCircle; i++) { if(i != id) { intersect( this, circles[i] ); } } } void move() { x += sp; y += ysp; if(sp > 0) { if(x > width+r) { x = -r; } } else { if(x < -r) { x = width+r; } } if(ysp > 0) { if(y > height+r) { y = -r; } } else { if(y < -r) { y = height+r; } } } } void intersect( Circle cA, Circle cB ) { float dx = cA.x - cB.x; float dy = cA.y - cB.y; float d2 = dx*dx + dy*dy; float d = sqrt( d2 ); if ( d>cA.r+cB.r || d<abs(cA.r-cB.r) ) { return; // no solution } float a = (cA.r2 - cB.r2 + d2) / (2*d); float h = sqrt( cA.r2 - a*a ); float x2 = cA.x + a*(cB.x - cA.x)/d; float y2 = cA.y + a*(cB.y - cA.y)/d; float paX = x2 + h*(cB.y - cA.y)/d; float paY = y2 - h*(cB.x - cA.x)/d; float pbX = x2 - h*(cB.y - cA.y)/d; float pbY = y2 + h*(cB.x - cA.x)/d; stroke(0, 0, 0, 204); line(paX, paY, pbX, pbY); }